Using technology to track students' emotions, posture detecting chars, pressure mouse, facial expression camera, wrist bands...
something I read about on http://www.theblaze.com/stories/2013/03/28/eye-trackers-wrist-bands-posture-seats-mood-meter-a-close-look-at-the-tech-proposed-to-track-your-kids-in-schools/
"We describe technology to dynamically collect information about
students’ emotional state, including human observation and real-time multimodal
sensors. Our goal is to identify physical behaviors that are linked to
emotional states, and then identify how these emotional states are linked to
student learning. This involves quantitative field observations in the classroom
in which researchers record the behavior of students who are using intelligent
tutors. We study the specific elements of learner’s behavior and expression that
could be observed by sensors. The long-term goal is to dynamically predict
student performance, detect a need for intervention, and determine which
interventions are most successful for individual students and the learning
context (problem and emotional state)."
this is gathered from http://althea.cs.umass.edu/ckc/publications/pubs1/DragonAffectITS08Final.pdf
Here is an image from The Blaze, THE ED.GOV SITE HAS A 404 ERROR....surprise....erasing their tracks...
|the ed.gov link is magically non existant now. |
but the U MASS site hasn't scrubbed themselves clean yet but if they do here are their images.
|pressure sensing IR chairs|
"Affective computing is the study and
development of systems and devices
that can recognize, interpret, process,
and simulate aspects of human affect.
Emotional or physiological variables can
be used to enrich the understanding and
usefulness of behavioral indicators.
Discrete emotions particularly relevant
to reactions to challenge—such as
interest, frustration, anxiety, and
boredom—may be measured through
analysis of facial expressions, EEG
brain wave patterns, skin conductance,
The field of affective computing is also emerging (see callout
box for definition). Researchers are exploring how to gather
complex affective data and generate meaningful and usable
information to feed back to learners, teachers, researchers,
and the technology itself. Connections to neuroscience are
also beginning to emerge."
Sorry this image is blurred....best screen shot I could get but it graphs a student's engagement0 academically, their agreeableness, neuroticism, extroversion, conscientiousness, openness.
From the blurb above the student graph image, another screen shot..
To clarify, SimSchool is not "real"; it is a simulation program tracking virtual, pretend learners' engagement and emotions.
Again, it isn't "real".
But what's to say it couldn't become real, with these technologies in place?